The Blue Blur himself has received a tasteful redesign, landing somewhere between the original sprite and the smirking version seen post- Sonic 3. Every conceivable color is on display here, and the tireless effort on the sprite work is abundantly clear when watching a supremely detailed Sonic blast past intricately-layered backgrounds. These stages also look stunning, particularly for those lucky enough to be on a PS4 Pro with a 4KTV - I wasn’t prepared for how sharp pixels could look. The enhancements made to the ‘greatest hits’ levels make them feel almost as new as the actual new levels, and even if a favorite level isn’t represented, there’s a good chance that a little nugget of it is here in some way, such as when the grappling lines from Sonic 3 ‘s Marble Garden make an appearance. Half the levels are entirely new and fit right in with the tone of the series, while the other half are remixed versions of previous stages from the franchise. It’s still a Sonic game, so there’s some awkward jumping when at an angle and the pacing is still weird thanks to blazing through loops only to run directly into a platform or an enemy that was impossible to see while running full-speed, but, well, that’s Sonic. Everything from the way Sonic builds momentum to the floaty-yet-weighty way he jumps is right on the money here. As someone who was aghast at the plodding controls and slow movement featured in Sonic 4, nailing the feel of the early Genesis games is clearly not easy. ![]() How did they do it? For starters, the controls and physics are, frankly, perfect. He and his team knocked it out of the park so hard that the ball is still flying over the pacific. ![]() This infamous Sonic modder gained a level of legitimacy with his work on exceptional HD Sonic ports, and after Sonic Team got done bashing their heads into walls over and over again, Sega gave this Australian dude the keys to one of gaming’s most cherished franchises and told him to fulfill the hopes and dreams of its ‘passionate’ fanbase. So, to say that Christian Whitehead had his work cut out for him would be a dramatic understatement. We lost the war, and, yes, while Sonic is an important figure in gaming, comparing his legacy to Mario’s at this point is rather absurd. While the Genesis outsold the Super Nintendo in America, 1995 was the last time someone could argue Sega’s superiority in anything. Since then… well, it turns out that dope on the playground was right. As an older man, I find the concept of brand loyalty for gaming to be modern consumerism at its worst, but back when I was a kid and some dope on the playground was trying to tell me how much better Mario was, I had to ride-or-die with my mascot. Sonic The Hedgehog means a lot of things to a lot of people, but to me, Sonic was what I had.īack when I was four, my mother thought the idea of multiple videogame consoles was totally preposterous, so my dad got me a Sega Genesis packed with Sonic 2 for Christmas, and that was that. WTF How did some guy in Australia pull off what Sega has been trying to accomplish for two decades? LOW Hitting enemies or falling into pits because Sonic’s going too fast to see in front of him. ↑ 11.0 11.HIGH This whole game makes me high with joy.↑ 1.0.0-mac - last accessed on 20 January 2023.↑ Sonic CD PAR - last accessed on | Despite 'SmartOne' saying that it causes the FMVs to be greyscale and that it no longer works with the DRM free executable on AMD, it works with my RX 580.↑ Sonic Mania General Discussions - Black & white cutscenes - last accessed on.↑ 4.0 4.1 Steam Community :: Guide :: How to get the sharpest image. ![]()
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